In Androids Dream (2022), Blandy deconstructs the cyberpunk aesthetic first prototyped by Gibson’s Neuromancer (1984) and Scott’s Blade Runner (1982), and which has continued to be repeated and become ever more ossified. Formed of multiple simulacra, the work involves Unreal Engine assets, uses Kojima’s Snatcher – itself a replay of Blade Runner in videogame form – and even deploys an algorithmic mimesis of the artist’s own voice. Breaking down the aesthetic form, the film in turn breaks down, repeats, refracts, and goes into reverse.