Shiva’s Dreaming (The Crystal Palace)

2014
Country: United Kingdom
Duration: 3 mins
|32 Seconds
Colour,
Sound: Stereo
Ratio: 16:9
Available Format/s: 2K Video, SD Video, HD Video, 4K Video, DCP, 3D Digital File
Original Format: 2K Video, 3D Film/Video

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Shiva’s Dreaming (The Crystal Palace) forms Chapter 4 of Lawrence Lek’s Bonus Levels (2013-2016), a series of site-specific video games based on alternate versions of real places. Conceived as a virtual novel, Lek uses simulation as a medium to assemble collages of objects and places drawn from reality. The project is usually presented as a double-screen installation with video game and narrative walkthrough video displayed side-by-side.

This chapter is a virtual world exploring the creation and destruction of simulated architecture. Players roam around a digital replica of The Crystal Palace at Sydenham on the night of 30 November 1936, just as the building is slowly being consumed by fire. As players explore the smoke-filled scene, their movements trigger explosions that transform the crystalline architecture into cascades of glass shards, falling apart in slow motion – only to regenerate itself afterwards.

By utilising the typical perceptual skills of a computer gamer into project oneself into a game’s landscape and interact with its rules, Shiva’s Dreaming positions the viewer at a precarious threshold between real and simulated physical encounters with architecture and its materials. With reference in his title to the third Hindu god Shiva, whose role it is to destroy the universe in order to re-create it, the work sets in motion a series of infinite cycles.

More works by Lawrence Lek

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