Online exhibition: OUT of TOUCH by HERVISIONS Part 2
OUT of TOUCH Part 2
1 – 31 July
HERVISIONS presents OUT of TOUCH Part 2 featuring moving image works by Dagmar Schürrer, Taina Cruz, BORA MICROCOSME and a preview of Danielle Brathwaite-Shirley’s interactive game.
Part 1 of OUT of TOUCH began with peripatetic experiences in which vernaculars of gentler transmissions examine imaginative connections without touch. Part 2 continues to expand from the notion of touch beyond the physical to investigate our relationships to identity mediated by technology. Artists in the programme look at our identities reflected in the system of technology and envision subversive ways to represent disembodied self in digital space.
Presented as a collection of moving image works Part 2 showcases an algorithmically generated moving image work, CGI animations and an interactive game contemplating on new forms of intimacy with our bodies and ways to navigate the unwanted touch of the State through the autonomy of touching.
OUT OF TOUCH by HERVISIONS seeks to understand new vocabularies of touch when all we have is the digital space. Through a constellation of femme-focused projects HERVISIONS probes ways in which screen-based dialogues remediate the lack of touching in the absence of physical connection.
HERVISIONS hosted OUT of TOUCH PANEL DISCUSSION with, Taina Cruz, BORA MICROCOSME and Danielle Brathwaite-Shirley on Thu 18 Jun 2020.
Watch the full discussion here.
The narrator in the moving image work GALAXY (2020) is technology itself. The story is generated by an algorithm and offers an interpretation of an encounter of love and disappointment. Small deviations in the language and the narrative logic reveal our social imprint of how stories are expected to be told and how technology is programmed to follow these perceptions. The mise en scéne is a computer-generated galaxy of objects and images reminiscent of the organic, but dismembered and fragmented, reflecting on the possibility of creating new worlds and stories in digital space by following a subjective system of ordering.
Only In Sanctuary Could Transformation Be Envisioned
Scenes of sanctuary and territories of healing are important in physical and digital space. Using CGI animation, Only in Sanctuary Can Transformation Be Envisioned (2019) plays with body and space as they are figured through colonial structures of power and oppression. The web inherently reinforces western ideals, and continues the erasure of Black and Indigenous knowledge on a terrain that performs neutrality. Only in Sanctuary Can Transformation Be Envisioned (2019) is an exploration of the potential that virtual space has to be a place of decolonisation and healing.
Vajinatajutsu (2020) is a ritual, an invitation to swallow every particle, smell, sense of your own being, identity without filtering it.’ A multilayered audiovisual piece interweaving sound, 3D scans and 2D layers to create a hauntingly tender and deeply visceral digital landscape. Fundamentally rooted in the body, it combines reworked recordings of muscle tension, blood flow, breath and sounds captured from a microphone inside Bora’s throat and 3D scans of externalised “inner postures” that physically present internal dispositions. These render us intimate witnesses to her internal world. She makes her body, its organs and textures, rhythms and tensions palpable. Finding beauty in distortion, Vajinatajutsu (2020) presents a “Digital Humanism”.
Speaking Through Plastic (Preview)
Speaking Through Plastic (2020) is a game that follows the quarantining of Black Trans bodies after all Black Trans people in history have been resurrected. It is seen as a pandemic, and whilst they are interrogated behind closed doors protest rage outside in defence of their freedom. There are those that are willing to risk their own lives for the future of others.
Danielle Braithwait-Shirley will present a walkthrough of their interactive game in OUT of TOUCH Part 3. Check back for more details on the website.