HERVISIONS presents OUT of TOUCH, an evolving curatorial proposition of online commissions, events and performances reflecting on the idea of touch and its digital analogues in the post-touch world.
OUT OF TOUCH seeks to understand new vocabularies of touch when all we have is the digital space. Considering how isolation has accelerated our digital vocabulary, what a meaningful language of touch might be beyond the physical.
Over the next couple of months HERVISIONS will introduce a diverse programme of artistic practices that perform and unfold across the numerous digital platforms. LUX Website will host access to ephemeral and performative works that are untethered to conventional sites of the exhibition. Through a constellation of femme-focused dialogues, OUT of TOUCH probes ways in which screen-based dialogues remediate the lack of touching in the absence of physical connection.
Programme:
PART 1
Denise Yap: Second Hand Smoke
27 May – 2 June
Second Hand Smoke is a performance through an exchange of “love letters” between two queer adolescent characters, Zion and Cae, taking place on Twitter for a week. Connecting through the auditory arousal of desire translated in tweeted GIFs and texts their unrecognised affections develop intimacy employing “shout outs” as a means to touch in an immaterial world.
LaTurbo Avedon: Permanent Sunset
Created from and within video games LaTurbo Avedon’s Permanent Sunset comprises serene moments of pause. Staying in touch through simulated vistas they turn a site of action into a sanctuary for contemplation. A series of segments from the video will be released on LUX and HERVISIONS IGTV, followed by an online screening on the LUX website.
Libby Heaney: touch is response-ability, tuuch os rispunsabilitreaeaeaea
17 & 19 June
Libby Heaney presents a site-specific interactive animation which will be activated by the participant’s touch. The animation is a result of a fragmented image generated by quantum computing, dismantling biases constructed by digital technologies. The performance uses persistent vision, a psychological phenomenon called Phi, reconfiguring and assembling through the action of touch.
PART 2
OUT of TOUCH Part 2 is now available to view from 1 to 31 July here.
Dagmar Schürrer: GALAXY
The narrator in the moving image work GALAXY (2020) is technology itself. The story is generated by an algorithm and offers an interpretation of an encounter of love and disappointment. Small deviations in the language and the narrative logic reveal our social imprint of how stories are expected to be told and how technology is programmed to follow these perceptions. The mise en scéne is a computer-generated galaxy of objects and images reminiscent of the organic, but dismembered and fragmented, reflecting on the possibility of creating new worlds and stories in digital space by following a subjective system of ordering.
Taina Cruz: Only in Sanctuary Can Transformation Be Envisioned
Scenes of sanctuary and territories of healing are important in physical and digital space. Using CGI animation, Only in Sanctuary Can Transformation Be Envisioned (2019) plays with body and space as they are figured through colonial structures of power and oppression. The web inherently reinforces western ideals, and continues the erasure of Black and Indigenous knowledge on a terrain that performs neutrality. Only in Sanctuary Can Transformation Be Envisioned (2019) is an exploration of the potential that virtual space has to be a place of decolonisation and healing.
BORA: Vajinatajutsu
Vajinatajutsu (2020) is a ritual, an invitation to swallow every particle, smell, sense of your own being, identity without filtering it.’ A multilayered audiovisual piece interweaving sound, 3D scans and 2D layers to create a hauntingly tender and deeply visceral digital landscape. Fundamentally rooted in the body, it combines reworked recordings of muscle tension, blood flow, breath and sounds captured from a microphone inside Bora’s throat and 3D scans of externalised “inner postures” that physically present internal dispositions. These render us intimate witnesses to her internal world. She makes her body, its organs and textures, rhythms and tensions palpable. Finding beauty in distortion, Vajinatajutsu (2020) presents a “Digital Humanism”.
Danielle Brathwaite-Shirley: Speaking Through Plastic (Preview)
Speaking Through Plastic (2020) is a game that follows the quarantining of Black Trans bodies after all Black Trans people in history have been resurrected. It is seen as a pandemic, and whilst they are interrogated behind closed doors protest rage outside in defence of their freedom. There are those that are willing to risk their own lives for the future of others.
Part 3
MassHysteria: Wo/anderland
29 July, 7pm on Twitch
MassHysteria invites you to an online performance Wo/anderland which reimagines what it means to perform in a ‘post-touch’ world. The performance synthesizes animated world and reality, exploring the idea of freedom, autonomy, agency, solitary empowerment and communication through gamification of performance. Wo/anderland is directed by Lydia Walker and Jennie Boultbee of MassHysteria. Participating performers are Katie Serridge, Nina Richard, Rebecca Piersanti, Julia Kayser, Monika Blaszczak and Dominique Baker.
LaTurbo Avedon: WASD With Me: Taking Your Time in the Metaverse + Permanent Sunset
RESCHEDULED 27 August on LUX Website
LaTurbo Avedon’s project for OUT of TOUCH will culminate in a presentation of a virtual walking tour Taking Your Time in the Metaverse followed by a screening of their latest video Permanent Sunset comprising various sunsets documented in video games. The work will be hosted on the LUX website on 27 August.
Claudia Hart: Nue Morte
4 August on LUX Website
Claudia Hart’s Nue Morte is a porcelain dish on which an enigmatic naked sleeping odalisque is viewed through augmented-reality software. Echoing the current unimaginable reality Hart overlays virtual erotica with imaginary cockroaches engendering a fantastical beauty. The animation is accessed via a free app BlippAr on mobile devices using the trackable image on the LUX Website.
Tabitha Swanson and Léa Porré: Divine Touch + I told you he was never really gone
6 August on LUX Instagram and Website
In her video I told you he was never really gone (2019) Léa Porré addresses the ritual of divine touch from an investigation of online forums and conspiracies. Tabitha Swanson has developed a face filter, Divine Touch, that brings Porré’s film into the threshold of virtual and reality, inviting the viewers to experience the unreachable shrine. The screening of I told you he was never really gone accompanies the launch of a face filter on LUX Instagram.
Danielle Braithewaite-Shirley: Speaking Through Plastic
20 August
In an interactive game Speaking Through Plastic (2020) all Black Trans people in history has been resurrected and the story of Black Trans bodies in isolation unfolds. Artist Danielle Braithwaite-Shirley presents a live walkthrough of their game on 20 August.